Journal of ICT Research and Applications
Vol. 15 No. 3 (2021)

Serious Game Development Model Based on the Game-Based Learning Foundation

Rickman Roedavan (Multimedia Engineering Technology, School of Applied Science Telkom University, Jalan Telekomunikasi No. 1, Bandung 40257, Indonesia.)
Bambang Pudjoatmodjo (Multimedia Engineering Technology, School of Applied Science Telkom University, Jalan Telekomunikasi No. 1, Bandung 40257, Indonesia)
Yahdi Siradj (Multimedia Engineering Technology, School of Applied Science Telkom University, Jalan Telekomunikasi No. 1, Bandung 40257, Indonesia)
Sazilah Salam (Center for Advanced Computing Technology (C-ACT), Fakulti Teknologi Maklumat dan Komunikasi, Universiti Teknikal Malaysia Melaka, Melaka 76100, Malaysia)
BQ Desy Hardianti (Big Data Analytics, Faculty of Applied Informatics and Mathematics, Szkoła Główna Gospodarstwa Wiejskiego w Warszawie, Warszawa 02-787, Poland)



Article Info

Publish Date
28 Dec 2021

Abstract

Serious games or applied games are digital games applied in serious fields such as education, advertising, health, business, and the military. Currently, serious game development is mostly based on the Game Development Life Cycle (GDLC) approach. A serious game is a game product with unique characteristics that require a particular approach to its development. This paper proposes a serious game development model adapted from the Game-Based Learning Foundation. This paper’s main contribution is to enhance knowledge in the game development field and game-related application research. The proposed model was validated using the relativism approach and it was used to develop several game prototypes for universities, national companies, and the military.

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Journal Info

Abbrev

jictra

Publisher

Subject

Computer Science & IT

Description

Journal of ICT Research and Applications welcomes full research articles in the area of Information and Communication Technology from the following subject areas: Information Theory, Signal Processing, Electronics, Computer Network, Telecommunication, Wireless & Mobile Computing, Internet ...