VCD (Journal of Visual Communication Design)
Vol. 6 No. 1 (2021): Journal of Visual Communication Design VCD

Product Design of Card Game with the Theme of Mental Health for Teenagers

Gunawan, Livia Angelica (Unknown)



Article Info

Publish Date
17 Dec 2021

Abstract

This research contains the product development of the card game, Wellbeing, which is a game published under Petualangan Menuju Sesuatu that attempts to simulate different events and coping mechanisms as a means to educate players about mental health management. The methods used in this research are qualitative and quantitative research through interviews with expert and extreme users, as well as surveys to the target consumer and literature studies. The purpose of this research is to discover whether or not the card game, Wellbeing, is already able to answer the needs of its target market. The results afterwards show that the game is already able to garner positive response from the public as well as provide them with content that can give appropriate educational value and thereby solve the problem which is the lack of coherence between the initial iteration of the product and its target market at the time. Keywords: board game, educational game, mental health literacy, gameplay mechanic, target market fit

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Journal Info

Abbrev

VCD

Publisher

Subject

Arts Social Sciences

Description

VCD aims as a forum for academics, educators, and practitioners from around the world to communicate research papers, conceptual papers, and best practices about the dynamics of the creative industry Coverage of VCD includes, but is not limited to issues surrounding: Graphic design Visual ...