Newton : Networking And Information Technology
Vol 2 No 1 (2022): June

Interactive Learning Media Arrange Animal Names Based on Android Game

Nur Khafidhoh (Universitas KH. A. Wahab Hasbullah)
Ichwanda Ahmad Noviandy (Universitas KH. A. Wahab Hasbullah)



Article Info

Publish Date
02 Jun 2022

Abstract

The game is one of the important factors in the growth of children. Utilization and use of educational games can support the learning process of children. With the educational games, it is hoped that children's enthusiasm for learning will be more motivated. Educational games can create a pleasant atmosphere in the child's learning process. The images, music and sounds that appear make the child not feel bored, because the nature of the child likes to be bored when learning to use the written form. The making of the game "Arrange Animal Names" is designed with HTML5-based Construct 2. This game has a learning mode that will display several types of animals and their names when pressed. In this game there is also a play mode that will display pictures of animals and some letters that must be arranged correctly according to the name of the animal displayed. At the game creation stage there are several stages such as game design, menu design and character objects. So that the game "Arrange Animal Names" is produced that can be run on Android-based smartphones.

Copyrights © 2022






Journal Info

Abbrev

newton

Publisher

Subject

Computer Science & IT

Description

NEWTON: Networking and Information Technology is a scientific journal published by the Institute for Research and Community Service (LPPM), KH University. A. Wahab Hasbullah Jombang. The aims of the journal are to publish and disseminate high quality, original research papers and article review in ...