SISFOTENIKA
Vol 12, No 2 (2022): SISFOTENIKA

Design And Build An Educational Game Application For Learning English Based On Android

M. Agung Oki Prayugo (Unknown)
Rika Rosnelly (Universitas Potensi Utama)
Hetty Zahrani (Universitas Potensi Utama)



Article Info

Publish Date
26 Jul 2022

Abstract

The media of teaching English in Indonesia is currently growing rapidly, especially with teaching that is taught from an early age to 4-year-olds. Then an educational game was created for learning English based on Android which would later be effectively used as a means of student learning. Current learning, especially in the world of education, still uses face-to-face media, therefore it is still difficult for students to use English vocabulary (Vocabulary) correctly because they still use book media only, and therefore students' lack of interest in learning English. This Android-based educational game will be designed with an attractive and interactive appearance and can be used effectively and efficiently in the world of education and society today. In this study, an educational game application in English will be built which will explain some vocabulary material in the form of English and games to increase children's interest in learning

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Journal Info

Abbrev

st

Publisher

Subject

Computer Science & IT

Description

Jurnal Ilmiah SISFOTENIKA diterbitkan oleh LPPM STMIK Pontianak dan IndoCEISS. Frekuensi Terbit Tengah Tahunan (2 kali dalam setahun, yaitu bulan Januari dan Juli). Topik yang akan dipublikasikan oleh jurnal SISFOTENIKA berhubungan dengan teknologi informasi, komunikasi dan komputer yang berbentuk ...