Journal of Language and Literature
Vol 22, No 2 (2022): October

Ludic Taunting: Does Taunting Work Differently in Video Games?

SF Luthfie Arguby Purnomo (English Letters Department UIN Raden Mas Said Surakarta)
SF. Lukfianka Sanjaya Purnama (English Letters Department UIN Raden Mas Said Surakarta)
Lilik Untari (English Letters Department UIN Raden Mas Said Surakarta)
Agung Prasetyo Wibowo (English Letters Department Gunadarma University)
Nabil Aqib (English Letters Department UIN Raden Mas Said Surakarta)
Yosse Vira Oktaviana (English Letters Department UIN Raden Mas Said Surakarta)



Article Info

Publish Date
26 Sep 2022

Abstract

Studies on taunting in video game context tend to mull over around how players taunt other players via online chat features. Studies on how taunting works in games with in-game taunt features are under investigated. Examining twenty-seven gamestory-wise and gameplay-wise games, we argue, through this sociolinguistic study, that taunting designed for game characters is better termed ludic taunting since it has different functions from that of taunting in games with online chat feature and in real life. Ludic taunting has two major functions namely narrative and mechanical. The former which refers to taunting for game story-bound purposes is classified into archetyping, cameoing, and mythopoesing. The latter, for game play-bound purposes, is classified into buffing, cosmeticizing, cueing, debuffing, hinting, and rewarding. Game designers and scholars could employ this study as a reference in designing games with in-game taunt features.

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Journal Info

Abbrev

JOLL

Publisher

Subject

Arts Humanities Languange, Linguistic, Communication & Media

Description

Journal of Language and Literature presents articles on the study of language and literature. Appropriate topics include studies on language, translation, and literary texts. To be considered for publication, articles must be in ...