Journal of International Conference Proceedings
Vol 5, No 1 (2022): 2022 Malang ICPM Proceeding

The Use Mobile Learning Game on Students' Self-Regulated Learning in Vocational High School

Alla’ Junia Nurdin (Educational Technology, Sebelas Maret University, Indonesia)
Triana Rejekiningsih (Educational Technology, Sebelas Maret University, Indonesia)
Sri Sumaryati (Educational Technology, Sebelas Maret University, Indonesia)



Article Info

Publish Date
19 May 2022

Abstract

Facilitating self-regulated learning for students has become a concern in the current covid pandemic. The digital platform is a learning solution that educational institutions currently use. This paper focuses on using mobile-based games for students' self-regulated learning. The application has been tested on media experts, materials, and media trials for students. An effectiveness test was carried out to determine the effect of games on students' self-regulated abilities. The findings showed that mobile-based games positively affected students' self-regulated learning. The analysis found a significant difference between the students' pretest and posttest scores. This finding also shows that mobile games can improve students' self-regulated learning.Keywords: Mobile learning game, Self-regulated learning, Vocational high school.

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Journal Info

Abbrev

JICP

Publisher

Subject

Humanities Decision Sciences, Operations Research & Management Electrical & Electronics Engineering Industrial & Manufacturing Engineering Languange, Linguistic, Communication & Media

Description

JICP is proceedings series that aims to publish proceedings from conferences, in the fields of economics, business, and management research. All proceedings in this website are open access, which means the published articles are permanently free to read, download, copy, and distribute. The online ...