Kata Kita: Journal of Language, Literature, and Teaching
Vol 4, No 3 (2016)

SKYRIM AS A REPRESENTATION OF THE AMERICAN DOMINANT CULTURE

Rudi Hartanto (English Department, Faculty of Letters, Petra Christian University, Surabaya, Indonesia)
Ribut Basuki (English Department, Faculty of Letters, Petra Christian University, Surabaya, Indonesia)



Article Info

Publish Date
18 Jul 2017

Abstract

This thesis aims to give pictures of the American values in an American cultural product, Bethesda’s Elder Scroll V: Skyrim. I will use ideology as the concept to show that cultural products contain ideologies or values of the dominant group. The study shows that in the games, traditional American values serve as the standard values of the American dominant group. Furthermore, I show that American values in the video game are the same, although some values are shifting. In conclusion, I find out that Elder Scroll V: Skyrim has all of the American traditional values. The medieval setting of the game somehow shifts some values like material wealth since bloodline status is appreciated. Thus, Elder Scroll V: Skyrim does represent the American society and how it should be.

Copyrights © 2016






Journal Info

Abbrev

sastra-inggris

Publisher

Subject

Languange, Linguistic, Communication & Media

Description

Kata Kita is a journal dedicated to the publication of students research in the areas of literature, language, and teaching. In the study of language, it covers issues in applied linguistics such as sociolinguistics, discourse analysis, critical discourse analysis, pragmatics, sylistics, corpus ...