Program Kreativitas Mahasiswa - Karsa Cipta
PKM-KC 2013

MONAS (MONOPOLI ASLI INDONESIA) SEBAGAI MEDIA BERMAIN UNTUK MEMBENTUK KARAKTER ANAK CINTA INDONESIA

Novalita, Yolanda ( Program Studi Ilmu Keperawatan Fakultas Keperawatan Universitas Airlangga, Surabaya)
Rahmawati, Apriana ( Program Studi Ilmu Keperawatan Fakultas Keperawatan Universitas Airlangga, Surabaya)
Qowi, Nurul Hikmatul ( Program Studi Ilmu Keperawatan Fakultas Keperawatan Universitas Airlangga, Surabaya)



Article Info

Publish Date
28 Jan 2014

Abstract

Currently, limited number of children, in particular those who live in big cities, are playing traditional game as one of Indonesian’s culture. This study proposes the so called MONAS (Monopoli Asli Indonesia) as a media for playing to form good character. MONAS uses three dimensions using development psychology method. The making of MONAS follows some steps, namely collecting, designing, printing, arranging, perfecting, and evaluating.The monopoly game is compiled in one package. The package has three dimensions of which there are 155 note of moneys in seven nominal, one piece of question and answer, 30 cards of DOORPRIZE and ZONK, 1 piece of game rule, 5 dummies, 33 villas and motels. The proposed monopoly game is believed to provide motivation for creating the feeling of loving Indonesia culture so they don’t have to leave our traditional game.

Copyrights © 2013






Journal Info

Abbrev

PKMKC

Publisher

Subject

Other

Description

e-Proceedings PKM - T merupakan prosiding elektronik yang mempublikasikan artikel mahasiswa dari berbagai Perguruan Tinggi di Indonesia yang lolos pada Pekan Ilmiah Mahasiswa Nasional (PIMNAS) yang diselenggarakan setiap tahun oleh Diltilabmas Ditjen DIKTI dalam bidang Program Kreativitas Mahasiswa ...