Jurnal Teknik Informatika (JUTIF)
Vol. 3 No. 5 (2022): JUTIF Volume 3, Number 5, October 2022

IMPLEMENTATION OF AUGMENTED REALITY IN MOTORCYCLES INTRODUCTION LEARNING

Sri Rahayu (Program Studi Informatika, Institut Teknologi Garut, Indonesia)
Vernanda Adhitya Darmawan (Program Studi Informatika, Institut Teknologi Garut, Indonesia)
Fitri Nuraeni (Program Studi Informatika, Institut Teknologi Garut, Indonesia)
Dewi Tresnawati (Program Studi Informatika, Institut Teknologi Garut, Indonesia)



Article Info

Publish Date
24 Oct 2022

Abstract

Augmented reality technology in the field of education can be used as an interactive learning media that can minimize boredom during the conventional teaching and learning process, namely by using books containing text and pictures.The advantages of augmented reality technology, it can be used to explain basic motorcycle introduction materials, which usually require a complete explanation not only from writing and pictures. Therefore, this study aims to create an interactive learning media for motorcycle engine introduction based on augmented reality. The method used in this learning media is Research and Development consisting of needs analysis, design design, design implementation, testing, expert validation, media revision, feasibility test, media improvement, and product. The results of this study are interactive learning media applications that display 3-dimensional objects regarding motorcycle engines using audio explanations for each of the existing 3-dimensional objects, as well as adding a quiz feature to increase interactivity in the teaching and learning process.

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Journal Info

Abbrev

jurnal

Publisher

Subject

Computer Science & IT

Description

Jurnal Teknik Informatika (JUTIF) is an Indonesian national journal, publishes high-quality research papers in the broad field of Informatics, Information Systems and Computer Science, which encompasses software engineering, information system development, computer systems, computer network, ...