(JELIKU) Jurnal Elektronik Ilmu Komputer Udayana
Vol 11 No 1 (2022): JELIKU Volume 11 No 1, August 2022

Penerapan Algoritma Learning Vector Quantization Pada Game Edukasi Belajar Menulis Aksara Bali




Article Info

Publish Date
20 Jul 2022

Abstract

Almost every region in the nusantara has its own regional script, one of which is in Bali the people know the Balinese script as a script commonly used by their ancestors in writing. In order to keep this Balinese script sustainable and not extinct, learning about this script is applied in schools in Balinese language subjects. In addition to applying learning about script in schools, it would be better if learning about Balinese script could be done in more interesting ways and concepts. One of them is by making an educational game for the introduction of Balinese characters. Which in this application the user will provide input in the form of Balinese script characters written on the application, which then the input will go through a preprocessing process then proceed with diagonal feature extraction, then the results of the feature extraction will go through a classification process using the Learning Vector Quantization method. . The result is a web-based application that can recognize Balinese script writing using the Learning Vector Quantization classification method with an accuracy rate of 58.6% and get a good response from each respondent who has tested the application.

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Journal Info

Abbrev

JLK

Publisher

Subject

Computer Science & IT

Description

Aim and Scope: JELIKU publishes original papers in the field of computer science, but not limited to, the following scope: Computer Science, Computer Engineering, and Informatics Computer Architecture Parallel and Distributed Computer Computer Network Embedded System Human—Computer Interaction ...