Proceeding ISETH (International Summit on Science, Technology, and Humanity)
2016: Proceeding ISETH (International Conference on Science, Technology, and Humanity)

Edugame of Traditional Dance of Indonesia with Augmented Reality

Nurul Ustia (Universitas Muhammadiyah Surakarta)
Endah Sudarmilah (Universitas Muhammadiyah Surakarta)



Article Info

Publish Date
01 Aug 2016

Abstract

Traditional dance is one of the results of culture form of dance for generations by people in Indonesia. Currently, we require new innovations to attract people and students, in recognizing the traditional dance of Indonesia. Therefore, the writer made augmented reality edugame to attract interest in learning and developing the traditional dance of Indonesia. The method used was SDLC (System Development Life Cycle) method on waterfall model. Augmented reality application on Edugame to Identify Traditional Dance of Indonesia was able to teach movement and dance information learned by the students described in this paper.

Copyrights © 2016






Journal Info

Abbrev

iseth

Publisher

Subject

Computer Science & IT Engineering Medicine & Pharmacology Social Sciences Other

Description

The International Summit on Science, Technology and Humanity (ISETH) is organised by Universitas Muhammadiyah Surakarta. This summit aims to provide a platform for researchers and academics to share their research findings with others and meet lecturers and researchers from other institutions and to ...