Jurnal LENTERA: Jurnal Studi Pendidikan
Vol 5 No 1 (2023): Edisi Agustus 2022- Januari 2023

Integrasi Gamifikasi ke dalam Virtual Reality untuk Mewujudkan Pembelajaran Imersif

Cicilia Ika Mayawati (Universitas Pelita Harapan – Indonesia)
Evalin Ndoen (Universitas Pelita Harapan – Indonesia)
Stephanie Anggreinie (Universitas Pelita Harapan – Indonesia)



Article Info

Publish Date
15 Jan 2023

Abstract

This research discusses how gamification in Virtual Reality (VR) can be applied to immersive learning. This study uses a descriptive qualitative approach with a literature review. From this study, we describe the various challenges and the solutions with the hope that learning that utilizes this new technology will not only be exciting and can also provide effective learning outcomes. It was found that it was necessary to make adjustments to the equipment, design, and implementation. In terms of equipment, adjustments can be made using cheaper equipment. In design, it is necessary to adjust to the needs of the students and the learning objectives themselves. Then in the implementation, it is essential to make adjustments by providing appropriate stages and ensuring students understand how the context is learned through VR gamification can be realized in the real world.

Copyrights © 2023






Journal Info

Abbrev

lentera

Publisher

Subject

Description

Jurnal Lentera: Jurnal studi Pendidikan diterbitkan oleh Yayasan Pembina Lembaga Pendidikan (YPLP) PGRI Sumbawa Barat. Lentera terbit bulan Januari dan Juli setiap tahun. Lentera memuat kajian-kajian Ilmiah Pendidikan yang berkaitan dengan inovasi-inovasi pendidikan, dan pemikiran pendidikan dalam ...