Journal Research of Social Science, Economics, and Management
Vol. 2 No. 7 (2023): Journal Research of Social Science, Economics, and Management

Impacts of Gamification Learning Approach on Student’s Performance and Perception During Covid 19 Post Pandemic 2021 In Indonesia New Normal Learning Setting

Anthia Ratna (Department of TESL, Faculty of Social Sciences, Arts, and Humanities, Lincoln University College (LUC), Malaysia)
Lubna Ali Mohammed (Department of TESL, Faculty of Social Sciences, Arts, and Humanities, Lincoln University College (LUC), Malaysia)
Anitha Kirpalani (Department of Education, Faculty of Social Sciences, Arts, and Humanities, Lincoln University College (LUC), Malaysia.)
Komal Hiranandani (Department of Education, Faculty of Social Sciences, Arts, and Humanities, Lincoln University College (LUC), Malaysia.)
Laveena Tolani (Department of Education, Faculty of Social Sciences, Arts, and Humanities, Lincoln University College (LUC), Malaysia.)
Sanchita Nandi (Department of Education, Faculty of Social Sciences, Arts, and Humanities, Lincoln University College (LUC), Malaysia.)



Article Info

Publish Date
21 Feb 2023

Abstract

This study aims to determine the impact of student performance and perceptions of those taught with a gamification learning approach compared to students in rote classes on their academic reading comprehension during COVID 19 Post-Pandemic 2021 in Indonesia's New Normal learning setting. A quasi-experimental study design with pre-test and post-test control groups was used. Students are allocated to one of two versions of the program's learning environment at random: the gamified version or the original non-gamified version. The results of the pre-post test through the Independent Sample T-Test found a significant value which proved that the Gamification Learning Technique was also more effective than the rote learning method. Questionnaires were used to collect data regarding opinions related to gamification elements and it was found that most students chose "strongly agree" to "agree" with positive statements about research. In conclusion, gamified learning is recommended to make learning more enjoyable, even without fully solving some of the motivational challenges students face.

Copyrights © 2023






Journal Info

Abbrev

jrssem

Publisher

Subject

Environmental Science

Description

The Journal Research of Social Science, Economics, and Management is a double-blind peer-reviewed academic journal and has open access to social and scientific fields. The journal is published monthly once by CV. Publikasi Indonesia. The Journal Research of Social Science, Economics, and Management ...