INFOKUM
Vol. 10 No. 5 (2022): December, Computer and Communication

DEVELOPMENT OF MANAGEMENT TEAM USING GAMIFICATION IN THE GOVERNMENT OF INDONESIA

Agusta Dirga Saputra (Bina Nusantara University Jakarta)
Gunawan Wang (Bina Nusantara University Jakarta)



Article Info

Publish Date
30 Dec 2022

Abstract

This study aims to develop gamification-based team management software using the Mechanic, Dynamic, Aesthetic and Waterfall Framework frameworks and test its effectiveness in case studies at the Ministry of Communication and Informatics. The software development methodology used is a waterfall, integrating gamification elements such as a points system, leaderboard, and rewards to improve team motivation and performance. This research uses qualitative and quantitative approaches to analyze the effectiveness of the software developed. The results showed that this gamification-based team management software succeeded in significantly increasing team motivation and performance and helping to achieve the targets set in the project. This research makes an important contribution to gamification-based team management software development and can be applied to other organizations to improve team performance.

Copyrights © 2022






Journal Info

Abbrev

infokum

Publisher

Subject

Computer Science & IT

Description

The INFOKUM a scientific journal of Decision support sistem , expert system and artificial inteligens which includes scholarly writings on pure research and applied research in the field of information systems and information technology as well as a review-general review of the development of the ...