Media Informatika
Vol 22 No 1 (2023)

Analisis Kebutuhan Gim Visual Novel Legenda Ikan Mas Danau Toba

Holong Marisi Simalango (Universitas Universal)



Article Info

Publish Date
02 May 2023

Abstract

Fairy tales are easier on the mind because they seem to be recorded firmly in human memory. Fairy tales seem reserved for children and are cared for by parents or grandparents with full time at home. Fairy tales such as legends are still entertaining for all ages but are applied with visual media, for example, the Legend of Lake Toba Goldfish. Visual media connected with the advancement of gadget technology is increasing in specifications. Making visual media for legendary fairy tales is applied to Visual Novels. This research aims to analyze the feasibility of the needs of the Lake Toba Goldfish Legend Visual Novel Game with the Quest Preparation stage. This research is still in the needs analysis step based on the Feasibility Study stage, named Quest Preparation, which will enter the development stage. The needs analysis results determined that it has an original storyline or a happy ending. The final result of the analysis is that it has found suitability in functional requirements, storylines, boundaries, schedules, and teams. The game's development stage uses tools, namely Buildbox and a database management system with Firebase.

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Journal Info

Abbrev

media-informatika

Publisher

Subject

Computer Science & IT

Description

Media Informatika is a scientific journal published by Pusat Penelitian dan Pengabdian pada Masyarakat (P3M) STMIK LIKMI. Media Informatika aims to publish research results or equivalent to the results of research, thoughts and views, popular knowledge in the fields of informatics, information ...