Jurnal Ilmiah Ilmu Komputer Banthayo Lo Komputer (BALOK)
Vol 2 No 1 (2023): Edisi Mei 2023

Perancangan Game Edukasi Sebagai Media Pelestarian Bahasa Gorontalo Pada Anak Sekolah Dasar

Moh. Rifandi R.M (Universitas Ichsan Gorontalo)
Irma Surya Kumala Idris (Universitas Ichsan Gorontalo)
Abd. Rahmat Karim Haba (Universitas Ichsan Gorontalo)



Article Info

Publish Date
31 May 2023

Abstract

The learning process using conventional methods does not provide optimal learning outcomes. For optimal learning, the selection of the learning model is very important which is accompanied by the selection of the right learning media. The use of games as learning media is not wrong because games can indirectly provide education. Playing games without educational content may negatively impact children. To achieve optimal learning results, this research takes the initiative to make Gorontalo language educational games that can be played through smartphone media based on the Android operating system. In educational game design, there are two main features, namely the play menu and the learning menu. To be able to complete the game on the play menu, players must capture Gorontalo vocabulary words following the available vocabulary images. While in the learning feature players can learn the vocabulary available in the game. Based on the results of black box testing, the features contained in the Gorontalo Language Educational Game can run properly without any errors occurring. Meanwhile, based on user acceptance testing, the game that has been designed can be accepted by students with a total score of 90.5% in the Very Feasible category.

Copyrights © 2023






Journal Info

Abbrev

balok

Publisher

Subject

Computer Science & IT

Description

JOURNAL ILMIAH (Banthayo Lo Komputer) BALOK encompasses all aspects of the latest outstanding research and developments in the field of computer science including; Artificial Intelligence, Software Enginering, Data Mining, Computer Networks, Internet of ...