Jurnal Informatika Kaputama (JIK)
Vol 7 No 1 (2023): Volume 7, Nomor 1, Januari 2023

PERANCANGAN APLIKASI GAME 2D KILL GHOST MENGGUNAKAN UNITY

Robert Kristianus Gea (Universitas Sari Mutiara Indonesia)
Immanuel H.G Manurung (Universitas Sari Mutiara Indonesia)
Alexander F.K Sibero (Universitas Sari Mutiara Indonesia)
Rianto Sitanggang (Universitas Sari Mutiara Indonesia)



Article Info

Publish Date
01 Jan 2023

Abstract

Game is one of the entertainment media that is in great demand by the community, from early childhood to adults. In general, games are divided into 7 (seven) types that are applied, namely, RTS (Real Time Strategy), FPS (First Person Shooter), RPG (Role Playing Game), Construction and Management Simulation Games, Vehicle Simulation, Action, Adventure and Fighting. Action games are a fighting game. This game was created using the C# programming language in the Unity game engine. In designing this game, the writer will implement an action game genre. The game has a two-dimensional appearance. Game testing is carried out using the blackbox method, as well as a user satisfaction survey. The test results show that the gameplay and features provided are interesting enough for an action game.

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Journal Info

Abbrev

JIK

Publisher

Subject

Computer Science & IT Control & Systems Engineering

Description

Jurnal Informatika Kaputama adalah jurnal resmi STMIK kaputama dalam bentuk bunga rampai untuk menyajikan tulisan ilmiah berbagai disiplin ilmu pengetahuan yang ada hubungan atau keterikatan dengan ilmu komputer berupa hasil penelitian lapangan atau laboratorium maupun studi pustaka. Adapun fokus ...