MATAPENA: Jurnal Keilmuan Bahasa, Sastra, dan Pengajarannya
Vol. 6 No. 01 (2023): Juni 2023

PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS PUZZLE KUBUS KREATIF CERITA FABEL KELAS VII MTS DARUL ILMI LANGKAT

Muhammad Fakhrurrozy Kudadiri (Universitas Negeri Medan)



Article Info

Publish Date
17 Jun 2023

Abstract

This study aims to understand how to develop interactive learning media based on Creative Cube Puzzle and to analyze the feasibility of interactive learning media based on Creative Cube Puzzle on fable story material by class VII students of Mts Darul Ilmi Langkat. The subjects of this study were 21 students. This type of research is quantitative with a descriptive approach. Data collection techniques were interviews and using questionnaires as instruments for material experts, media experts, Indonesian language teachers, and students. The results of the study show that: (1) Feasibility based on the Material Expert assessment of all aspects gets a total score of 65 and if presented by the media gets a score of 93%, this shows that the media from all aspects is in a very valid category. (2) Based on the evaluation of media experts, all aspects get a total score of 28 and if presented, the media gets a score of 93%, this shows that the media from all aspects is in a very decent category. (3) Feasibility based on the Indonesian Language Teacher's assessment of all aspects gets a total score of 72 and if presented by the media gets a score of 96%, this shows that the media from all aspects is in a very decent category. (4) The trial was conducted at Mts Darul Ilmi Langkat by 21 students and showed a positive response because the assessment showed a percentage of ? 93%. (3) Feasibility based on the Indonesian Language Teacher's assessment of all aspects gets a total score of 72 and if presented by the media gets a score of 96%, this shows that the media from all aspects is in a very decent category. (4) The trial was conducted at Mts Darul Ilmi Langkat by 21 students and showed a positive response because the assessment showed a percentage of ? 93%. (3) Feasibility based on the Indonesian Language Teacher's assessment of all aspects gets a total score of 72 and if presented by the media gets a score of 96%, this shows that the media from all aspects is in a very decent category. (4) The trial was conducted at Mts Darul Ilmi Langkat by 21 students and showed a positive response because the assessment showed a percentage of ? 93%. Keywords: Learning Media, Puzzle, Fable.

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Journal Info

Abbrev

matapena

Publisher

Subject

Languange, Linguistic, Communication & Media

Description

Matapena: Jurnal Keilmuan Bahasa, Sastra, dan Pengajarannya covers the fields of language, literature and teaching. Journal matapena published every June and December. The manuscript contained in the journal is derived from the results of research and critical studies of linguistics include: ...