Journal of Economics, Business, Management, Accounting And Social Sciences
Vol. 1 No. 3 (2023): MARCH 2023

Kesehatan Mental Pada Remaja di Era Gempuran Game Online

Aisha Nurwanti, Lathifah (Unknown)
Regina Susanti, Lanny (Unknown)
Julian Tohir, Oxana (Unknown)
Putri (Unknown)
Frasatya, {Ariffinto (Unknown)
Lestari, Sri (Unknown)



Article Info

Publish Date
27 May 2023

Abstract

In this era of technological development, engineering ideas can originate from small beginnings and grow into companies that have a profound impact on millions of people. It is not surprising, then, that many companies utilize technology as a means and infrastructure to implement their products. Online games, often played in a casual context for entertainment purposes, have features that constantly evolve alongside the virtual world. Consequently, online gaming has become a prominent aspect of teenagers' lifestyles, making it important to consider its potential effects on their mental health. Simultaneously, young people face increasing demands in academic and social domains. Adverse mental health in adolescents can significantly impact all aspects of their lives, including academics, social interactions, and physical well-being. Such mental health issues can have long-term consequences, such as depression, anxiety, eating disorders, and behavioral disorders.

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Journal Info

Abbrev

jebmass

Publisher

Subject

Decision Sciences, Operations Research & Management Economics, Econometrics & Finance Social Sciences

Description

Journal of Economics, Business, Management, Accounting And Social Sciences (JEBMASS) offers a theoretical and practical scientific discourse on accounting, business, management, and economic concerns. The themes covered in the articles published in this publication range from the outcomes of ...