Conference on Management, Business, Innovation, Education and Social Sciences (CoMBInES)
Vol 2 No 1 (2022): The 2nd Conference on Management, Business, Innovation, Education and Social Scie

DESIGNING PUZZLE GAME TO INTRODUCE INDONESIA CULTURE USING UNITY 2020.3.16F1

Tony Wibowo (Universitas Internasional Batam)
Ricky Verniando (Universitas Internasional Batam)



Article Info

Publish Date
08 Apr 2022

Abstract

In this era of time, information provided to the public regarding Indonesian culture is obtained from social media, website, books or brochures, while the information sources on these media only contain information in the form of picture, text and music. Puzzle game is a type of game that gives information in virtual way and interactive way. In this study, we will design and develop a puzzle game to introduce Indonesia culture using unity 2020.3.16f1. The result is released publicly. Effectiveness of the application need further study to validate.

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Journal Info

Abbrev

combines

Publisher

Subject

Aerospace Engineering Arts Social Sciences Other

Description

Conference on Management, Business, Innovation, Education and Social Sciences (CoMBInES) Conducting a research is one of the implementations of Three Pillars of Higher Education that has a crucial role for the development of science, technology, and arts as well as for the improvement of the welfare ...