Conference on Management, Business, Innovation, Education and Social Sciences (CoMBInES)
Vol 1 No 1 (2021): Conference on Management, Business, Innovation, Education and Social Sciences (Co

Desaın Karakter Vıdeo Game Dengan Menggunakan Vector Graphıcs: Case Study Hollow Knıght

Deli . (Universitas Internasional Batam)
Rendi . (Universitas Internasional Batam)



Article Info

Publish Date
30 Mar 2021

Abstract

Vector Graphics is defined as a computer graphic image in the form of points on the Cartesian plane, served by lines and curves to form polygons and other shapes at high resolution without losing quality in its implementation in various media and visuals. The focus of this research is to examine the use of Vector Graphics elements found in one of the daily needs of electronic technology that is currently in demand in the entertainment sector in the form of video games, one of the video games that will be used as visual research on the elements found in "HOLLOW KNIGHT. The main focus of the Vector Graphics element used in the research of the Action-Adventure genre video game is the Character Design.

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Journal Info

Abbrev

combines

Publisher

Subject

Aerospace Engineering Arts Social Sciences Other

Description

Conference on Management, Business, Innovation, Education and Social Sciences (CoMBInES) Conducting a research is one of the implementations of Three Pillars of Higher Education that has a crucial role for the development of science, technology, and arts as well as for the improvement of the welfare ...