OKTAL : Jurnal Ilmu Komputer dan Sains
Vol 2 No 01 (2023): OKTAL : Jurnal Ilmu Komputer dan Sains

Perancangan Sistem Absensi Online Untuk Teknisi Harian Berbasis Web View Pada PT. Visionet Data Internasional Menggunakan Metode Extreme Programing

Rofi Pangestu (Universitas Pamulang)
Heri Haerudin (Universitas Pamulang)



Article Info

Publish Date
07 Jan 2023

Abstract

Attendance is a routine activity carried out by every employee who works in a company or agency that functions as a record of attendance and affects the value of employee performance. PT. Visionet Data International still uses pen and paper. There are several obstacles that occur in using the procedure, the attendance of these technicians still uses paper and pens, so it is very inconvenient for the technician to be absent from the office first before coming to the client, it causes the technician to be late for about 30 minutes1 hour, because still using paper, technicians' work overtime cannot be controlled so that technicians can write overtime at any time even though they are not working overtime, in the old system, daily technicians did not have daily work reports so technicians could not do any work for a day but still get paid. Therefore we need a web view- based application that can perform attendance and manage overtime in order to run quickly, effectively and efficiently. Made with the extreme programming method, this attendance application is designed to be simple and user friendly. The software used in making this attendance application include PHP, MySQL and Xampp. With this application, it can make it easier for admins and technicians in field work.

Copyrights © 2023






Journal Info

Abbrev

oktal

Publisher

Subject

Astronomy Chemistry Computer Science & IT Electrical & Electronics Engineering Social Sciences

Description

1. Komputasi Lunak, 2. Sistem Cerdas Terdistribusi, Manajemen Basis Data, dan Pengambilan Informasi, 3. Komputasi evolusioner dan komputasi DNA/seluler/molekuler, 4. Deteksi kesalahan, 5. Sistem Energi Hijau dan Terbarukan, 6. Antarmuka Manusia, 7. Interaksi Manusia-Komputer, 8. Hibrida dan ...