Jurnal Teknologi Informasi dan Terapan (J-TIT)
Vol 10 No 1 (2023)

Implementasi Game RPG Sebagai Media Edukasi Keterampilan Kewirausahaan Berbasis Mobile

Teguh Setiadi (Universitas Sains dan Teknologi Komputer Semarang)
Febriyanti Darnis (Universitas Sains dan Teknologi Komputer Semarang)



Article Info

Publish Date
30 Jun 2023

Abstract

Training in the field of entrepreneurship can be enhanced by using developmental games to educate students. Simulation models for entrepreneurial strategies can be developed through RPG games. The GBL (Game based learning) implementation model was used in this study to provide training for entrepreneurial practice by implementing RPG games. Entrepreneurial practices developed by preparing businesses, investing for businesses in the form of goods, main capital in businesses, determining the prices of products sold, conducting buying and selling transactions, and managing all business needs are used in conducting research using the Development or R&D method. to create a multimedia that is interactive, resulting in an interactive mobile learning experience. The application of role-playing games received a score of "very good" in the entrepreneurship park at Harapan Mulya Vocational School, indicating that it was possible to provide vocational students with teachers who could provide them with information about how to become an entrepreneur.

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Journal Info

Abbrev

jtit

Publisher

Subject

Computer Science & IT Electrical & Electronics Engineering

Description

Jurnal Teknologi Informasi dan Terapan (J-TIT) | ISSN:2354-838X (cetak) | ISSN:2580-2291 (online) adalah media publikasi ilmiah di bidang Teknologi Informasi Terapan yang terbit secara periodik dua kali dalam setahun setiap bulan Januari dan Juli. J-TIT dipublikasikan melalui media cetak maupun ...