Jurnal Informatika dan Teknologi Komputer ( J-ICOM)
Vol 4 No 2 (2023): Jurnal Informatika dan Teknologi Komputer ( JICOM)

Penggunaan Pengembangan Virtual Reality Scratch sebagai Media Pembelajaran

Imas Dewi Orvala Nathania Insani (Unknown)
Revina Aurigha Firdaus (Unknown)
Handika Dio Pradana (Unknown)
Aditya Ramadhan Wahyu Santoso (Unknown)
Dodik Arwin Dermawan (Unknown)



Article Info

Publish Date
01 Oct 2023

Abstract

Visual-based programming is a method of making a program where the programmer connects objects by drawing, pointing and clicking on diagrams or icons and interacting with flowcharts. Visual-based programming itself uses visualization where there is the use of visual representations such as graphics, images or animations to describe a program, data, structure, or behavior of a complex dynamic system. In Scratch, there is a Windows-based programming language from Microsoft. Virtual Reality is the appearance of three-dimensional images made by computers so that they look real. with the rocks of some specific tools. With this Virtual Reality, users both children, students,

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Journal Info

Abbrev

jicom

Publisher

Subject

Description

Jurnal J-ICOM (Jurnal Informatika dan Teknologi Komputer) dimaksudkan sebagai media kajian ilmiah hasil penelitian, pemikiran dan kajian analisis-kritis mengenai penelitian Rekayasa Sistem, Teknik Informatika/Teknologi Informasi, Manajemen Informatika dan Sistem Informasi. Sebagai bagian dari ...