JP2M (Jurnal Pendidikan dan Pembelajaran Matematika)
Vol 9, No 2 (2023)

PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS ANDROID MENGGUNAKAN ARTICULATE STORYLINE 3 UNTUK MENGEKSPLOR KEMAMPUAN LITERASI MATEMATIS

Anggraeni, Dewi (Unknown)
Supratman, Supratman (Unknown)
Prabawati, Mega Nur (Unknown)



Article Info

Publish Date
14 Sep 2023

Abstract

The purpose of this study is to discuss the development procedures and the effectiveness of using Android-based interactive learning media using Articulate Storyline 3 on mathematical literacy skills. The method used is Research Development (RD) with the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). Based on research and development, the product ABEKUBA (Cube and Block Learning Application) has been approved for use by material and media experts in the form of an android application. User response to this learning media is positive with very good category. The results of the effect size test on mathematical literacy skills obtained the strong effect category. So that it can be concluded that Android-based interactive learning media using Articulate Storyline 3 is effective for students' mathematical literacy skills.

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Journal Info

Abbrev

jp2m

Publisher

Subject

Mathematics

Description

JP2M is stands for Jurnal Pendidikan dan Pembelajaran Matematika. JP2M is a high quality open access peer reviewed research journal that is published by Mathematics Education Department of STKIP PGRI Tulungagung. JP2M disseminates new research results in all areas of mathematics, mathematics ...