Jurnal Informatika: Jurnal Pengembangan IT
Vol 3, No 3 (2018): JPIT, September 2018

Perancangan electronic Museum (e-Museum) sebagai Media Promosi Kain Songket Khas Palembang

Vivi Sahfitri (Universitas Bina Darma)
Muhammad Nasir (Universitas Bina Darma)
Nyimas Sopiah (Unknown)



Article Info

Publish Date
22 Oct 2018

Abstract

Songket is a work of art which is a traditional fabric that is widely used in a variety of custom events in South Sumatera. Songket is made from a special yarn woven by using traditional weaving equipment. To generate a songket takes  at least three months. This is causing a songket   produced have the expensive  price. In the community of South Sumatra songket is a must in custom events, among others, marriage ceremony, welcome the birth and Circumcision. Songket have various motives that have a specific name with the distinctive characteristics that differentiate between a songket with another. This research aims to design the application e-museum which can be a promotion media so the songket can widely know. The method used in building e museum Applications is ordinary Waterfall SDLC Models or linear sequential model. The result of the design can be implemented into the android-based applications.

Copyrights © 2018






Journal Info

Abbrev

informatika

Publisher

Subject

Computer Science & IT

Description

The scope encompasses the Informatics Engineering, Computer Engineering and information Systems., but not limited to, the following scope: 1. Information Systems Information management e-Government E-business and e-Commerce Spatial Information Systems Geographical Information Systems IT Governance ...