Jurnal Informatika dan Bisnis
Vol. 10 No. 1 (2021): Edisi Juni 2021

GAMIFICATION AS A SERVICE BERBASIS PHP

Akhmad Budi (Institut Bisnis dan Informatika Kwik Kian Gie)



Article Info

Publish Date
15 Jun 2021

Abstract

This research is caused by the problem of an absence of a service about improving motivation and achievement in working environment at Koding Next Company. The author applies the concept of gamification on this service. The conceptualization of gamification in this service uses 9 elements of motivational affordance, which are point, leaderboard, badges, clear goals, feedback, reward, progress, and challenge. The motivational affordance affects the psychological outcomes and behavioral outcomes. The author conducts field studies, interview to the users who will be directly involved with this service, and a literature review of previous researches that share the same topic. Through this research, the author finds out that the concept of gamification can be applied with PHP through API as the service. The data in this service can be accessed by web and other platforms to support the concept of gamification. Through the research process and the making of the service process that has been going on, the author concludes that this service can apply Gamification as a Service at Koding Next Company. This service is capable to improve the motivation and achievement of employees. Kata kunci: gamification, service, gamification as a service, api

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Journal Info

Abbrev

JIB

Publisher

Subject

Computer Science & IT Economics, Econometrics & Finance

Description

Jurnal Informasi dan Bisnis (JIB) adalah jurnal yang diterbitkan oleh Institut Bisnis dan Informatika Kwik Kian Gie dengan p-ISSN 2301-9670 dan e-ISSN 2477-5363. JIB terbit dua kali dalam setahun, yakni setiap Juni dan Desember, dan telah terbit dalam bentuk cetak (buku) dan elektronik (PDF). Fokus ...