G-Tech : Jurnal Teknologi Terapan
Vol 8 No 1 (2024): G-Tech, Vol. 8 No. 1 Januari 2024

Pengembangan Media Pembelajaran Sejarah Indonesia Berbasis Game Edukasi Untuk Siswa Kelas 7 Madrasah Tsanawiyah Al-Hafizh Rajeg

Fiqih Hana Saputri (Institut Teknologi dan Bisnis Bina Sarana Global, Indonesia)
Gharifa Al Ikhsan Ananda Putra (Institut Teknologi dan Bisnis Bina Sarana Global, Indonesia)



Article Info

Publish Date
20 Dec 2023

Abstract

MTs Al-Hafizh Rajeg is a school located in Tangerang. The lack of knowledge among students about Indonesian history is a current issue. Therefore, a mobile-based Indonesian history learning media was developed to facilitate students' history learning. The research objective is to create an educational game about Indonesian history that enhances the interest and understanding of MTs Al-Hafizh Rajeg students in the subject of Civic Education. The Waterfall Method was used in this study. Construct 2 was employed to create engaging, interactive, and user-friendly learning media. Based on the satisfaction survey results with 10 respondents, it can be concluded that the Indonesian History learning media has achieved a high level of satisfaction, with a 95% satisfaction rate. Overall, the development of this Indonesian history educational game has great potential to improve the interest and understanding of MTs Al-Hafizh Rajeg students in the subject of Civic Education.

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Journal Info

Abbrev

g-tech

Publisher

Subject

Computer Science & IT Decision Sciences, Operations Research & Management Energy Engineering

Description

Jurnal G-Tech bertujuan untuk mempublikasikan hasil penelitian asli dan review hasil penelitian tentang teknologi dan terapan pada ruang lingkup keteknikan meliputi teknik mesin, teknik elektro, teknik informatika, sistem informasi, agroteknologi, ...