Journal of Aesthetics, Design, and Art Management
Vol. 3 No. 2 (2023): Journal of Aesthetics, Design, and Art Management

PIXEL ART STYLE CHARACTER DESIGN FOR “PANJI TALES” GAME FROM CHARACTERS DEPICTED IN JAVANESE TEMPLES BAS RELIEF

Tegar Andito (Program Studi Animasi, Fakultas Seni Media Rekam, Institut Seni Indonesia Yogyakarta)



Article Info

Publish Date
30 Oct 2023

Abstract

Purpose: The purpose of this research is to design main characters for pixel graphics game entitled “Panji Tales” based on characters depicted in the scenes at Javanese temples’ bas relief. Research methods: General design methods is used for this research. This method consists of identification, analysis, synthesis, and evaluation. Findings: Result of this research are character design for four main characters of the game consist of turn around view for each character. Designed characters depicts their body shapes, clothing, jewelleries, and hairstyles derived from bas relief into pixel art form. In addition to depiction in pixel art form, designed characters also adjusted to make them possible to be animated. Also, for that purpose, walk cycle animations are made as example how the characters are animated. Implications: Finalized character design will be used as guidlines for main characters’ animation in game currently being developed.

Copyrights © 2023






Journal Info

Abbrev

jadam

Publisher

Subject

Arts Humanities

Description

The Journal of Aesthetics, Design, and Art Management, established in 2021 under the auspices of the Sinergi Widya Nusantara Foundation, maintains a biannual publication cadence. This scholarly endeavour is dedicated to exploring and disseminating research findings at the intersection of aesthetics, ...