This application or a recognition of movement classification system and monitoring repetitions in badminton system is designed for students and coaches to practice movement and stroke techniques in badminton as well as a joint evaluation medium for users who practice using this application, also with the hope that it can help children who want to practice Badminton can be more flexible in terms of time and also efficient for coaches to be able to reach a wider range of students and produce more talented athletes. One of the branches of science used in designing this application is Deep Learning with the Convolutional Neural Network (CNN) method with the MobileNetv2 architecture used in designing this badminton movement classification application, as well as using PoseNet model integration. The training results that can be achieved using the Convolutional Neural Network method with the MobileNetv2 architecture obtain an accuracy score in the range of 90%, and test results can be achieved with an accuracy score of 93%.
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