Journal of Soft Computing Exploration
Vol. 5 No. 1 (2024): March 2024

Implementation of a reinforcement learning system with deep q network algorithm in the amc dash mark i game

Utomo, Wargijono (Unknown)



Article Info

Publish Date
14 Mar 2024

Abstract

Reinforcement learning is a branch of artificial intelligence that trains algorithms using a trial-and-error system. Reinforcement learning interacts with its environment and observes the consequences of its actions in response to rewards or punishments received. Reinforcement Learning uses information from every interaction with its environment to update its knowledge. The problem identified from this research is the lack of consistency, which is not always the same for Non-Player Characters (Agents) in the process of exploring an environment (Game environment). This research uses the Software Development Life Cycle (SDLC) Waterfall model method to train Non Player Characters (Agents) in the Amc Dash Mark I Game which uses the Deep Q Network (DQN) algorithm in several stages. Training results show improvements in model performance over time. The average duration of the episode and average reward episode showed an increase of 7.75 to 24.7, while the exploration rate decreased to 0.05. This indicates that the model has experienced learning and is improving to achieve better rewards by performing fewer actions. The lower loss also shows that the model has succeeded in reducing prediction errors and improving prediction capabilities.

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Journal Info

Abbrev

joscex

Publisher

Subject

Computer Science & IT

Description

Journal of Soft Computing Exploration is a journal that publishes manuscripts of scientific research papers related to soft computing. The scope of research can be from the theory and scientific applications as well as the novelty of related knowledge insights. Soft Computing: Artificial ...