TEPIAN
Vol. 5 No. 3 (2024): September 2024

The Bajau-Tainment: An AI-Powered Puzzle Game for Learning the Bajau Language Using Finite State Machine and Shuffle Techniques

Khoirunnita, Aulia (Unknown)
Alex, Rasni (Unknown)
Rosmasari , Rosmasari (Unknown)



Article Info

Publish Date
21 Sep 2024

Abstract

The research titled "Bajau-tainment" Educational Game (Edu-game) is a research project that focuses on the development of a Puzzle Game designed to improve memory, specifically in language learning. In this game, players must arrange randomized letters to form a word in the Bajau language. This research applies the shuffle random algorithm, which aims to ensure that the arrangement of letters is always shuffled, making the gameplay dynamic, non-monotonous, and engaging. AI Artificial Intelligence (AI) technology will also be applied in this research. Using the Finite State Machine (FSM) model method, the game will feature a game agent character that will accompany children during gameplay, like how a friend accompanies students in a classroom. This virtual friend can display emotions such as happiness or sadness based on the game environment. The research aims to make this edu-game more appealing and interactive for children. The AI game agent will act as a friend who accompanies the child throughout the game.

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Journal Info

Abbrev

tepian

Publisher

Subject

Computer Science & IT

Description

The purpose of TEPIAN is to publish original research studies directly relevant to computer science. TEPIAN encompasses the full spectrum of information technology and computer science, including information system, hardware technology, intelligent system, and multimedia applications. TEPIAN ...