Science and Technology (SciTech)
The 3rd National Seminar and Proceedings Scitech 2024

SISTEM REKOMENDASI VIDEO GAME BERBASIS CONTENT-BASED FILTERING DENGAN MENERAPKAN KLASIFIKASI MULTILABEL MENGGUNAKAN LONG SHORT TERM MEMORY

Stanislaus Suryo Anggoro Nuswantoro (Universitas Sanata Dharma)
J.B. Budi Darmawan (Universitas Sanata Dharma)



Article Info

Publish Date
12 Aug 2024

Abstract

Information about games will continue to grow as technology develops. Information that is too fast to develop and be accepted by ordinary people then becomes overloaded. One solution to this problem is a recommendation system. However, due to the ever-increasing information, the recommendation system process time is longer. Classification can help the recommendation system in grouping the game information into various categories.Therefore, the purpose of this study is to compare the recommendation results and processing time of a game recommendation system with classification and without classification. The data used is game data from the STEAM platform. The recommendation system method used is content-based filtering by comparing a keyword with a game description. For its classification, it uses multilabel classification using the LSTM model. The games will be classified according to their genre using the LSTM model. As a result, the unclassified content-based filtering recommendation system resulted in an average precision of 60%, and an average processing time of 9.72 seconds. Then in the classification, the best model LSTM was obtained with an accuracy of 50.7%. With the obtained model, it is then used in a Content-Based Filtering recommendation system that produces an average precision of 55%, and an average processing time of 2 seconds.Information about games will continue to grow as technology develops. Information that is too fast to develop and be accepted by ordinary people then becomes overloaded. One solution to this problem is a recommendation system. However, due to the ever-increasing information, the recommendation system process time is longer. Classification can help the recommendation system in grouping the game information into various categories.Therefore, the purpose of this study is to compare the recommendation results and processing time of a game recommendation system with classification and without classification. The data used is game data from the STEAM platform. The recommendation system method used is content-based filtering by comparing a keyword with a game description. For its classification, it uses multilabel classification using the LSTM model. The games will be classified according to their genre using the LSTM model. As a result, the unclassified content-based filtering recommendation system resulted in an average precision of 60%, and an average processing time of 9.72 seconds. Then in the classification, the best model LSTM was obtained with an accuracy of 50.7%. With the obtained model, it is then used in a Content-Based Filtering recommendation system that produces an average precision of 55%, and an average processing time of 2 seconds.

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Journal Info

Abbrev

scitech

Publisher

Subject

Arts Civil Engineering, Building, Construction & Architecture Computer Science & IT Electrical & Electronics Engineering Industrial & Manufacturing Engineering

Description

Terdiri dari 8 keilmuan program studi yaitu Teknik Informatika, Teknik Industri, Teknik Sipil, Teknik Elektro, Sistem Informasi, Desain Komunikasi Visual, Desain Produk, dan Budidaya Perairan. Melalui transformasi digital harapannya; akademisi dapat menangkap peluang usaha sebagai sumber penghasilan ...