International Journal of Art, Design, and Metaverse
Vol. 2 No. 1 (2024): Art, Design, and AI Generation

Designing Platformer Game using GameMaker Studio

Hadi, Ariesto (Unknown)



Article Info

Publish Date
29 Feb 2024

Abstract

Most people who design and make video games for a living have experienced that game development is less pretty than it seems. Timelines to meet, bottlenecks in production, pressure from video game publishers, and endless workweeks are just a few of the many challenges that arise during the development cycle. However, few who venture into game development know that culture and customs test one’s sincerity and determination, but the drive to produce video games that look, feel, and play beautifully keeps them going. In this study, we learn how to make games with GameMaker Studio. The games that you make are simple, namely maze and platformer games. The game’s object is to move the object through the maze to reach the endpoint. In this example, the player is Pitung, and the endpoint is to exit the yard through the gate. The walls of the labyrinth were made of walls and a few thick trees that made it impassable. Besides that, if you encounter dogs and Dutch soldiers on the road, Pitung will return to find another way.

Copyrights © 2024






Journal Info

Abbrev

ijam

Publisher

Subject

Arts Humanities Computer Science & IT Social Sciences Other

Description

The International Journal of Art, Design, and Metaverse (IJAM) is an open-access peer-reviewed journal that publishes articles that contribute new results in all art, design, and metaverse technology areas. This journal aims to bring together researchers and practitioners from academia and industry ...