Cognicia
Vol. 12 No. 1 (2024): Maret

Monopoly bingo sebagai media permainan untuk meningkatkan self efficacy pada siswa SMP

Alifa Mulzi, Rahma (Unknown)
Iswinarti (Unknown)



Article Info

Publish Date
29 Mar 2024

Abstract

Self-efficacy is a belief in the abilities possessed by each individual. Self-efficacy has an important meaning for every student that affects student success in completing their tasks. Therefore, each student has a different level of self-efficacy, therefore self-efficacy has an important role in students’ abilities. Students who have high self-efficacy are able to achieve the expected goals, while students who have low self-efficacy tend not to want to complete the tasks given by their teachers. This study aimed to determine the use of monopoly bingo games to increase self-efficacy in junior high school students. The research method used was quasi-experiment with two pretest-posttest control group design designs with data collection using the General Self Efficacy Scale as many as 10 items. The data analysis test used the Paired Sample T-test and the Independent Sample T-test and the results obtained that there was a significant influence on junior high school students, so that from the results of this study monopoly bingo provided an increase in self-efficacy in junior high school students.

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Journal Info

Abbrev

cognicia

Publisher

Subject

Religion Humanities Neuroscience Social Sciences

Description

The scope and the focus of the journal is conceptual proposal and empirical studies in many aspects of cognitive psychology (motivation, cognition and metacognition) with the application in various field such Industrial and Organizational Psychology, Developmental Psychology, Educational Psychology, ...