Sinkron : Jurnal dan Penelitian Teknik Informatika
Vol. 8 No. 3 (2024): Research Artikel Volume 8 Issue 3, July 2024

Using Real-Time Ray Tracing in Game Action-Adventure ANGKARA "The Rise of Asura"

Aditama, Putu Wirayudi (Unknown)
Anggara, I Gede Adi Sudi (Unknown)
Alparizi, Jilmi (Unknown)



Article Info

Publish Date
31 Jul 2024

Abstract

The pressing problems facing the games industry in Indonesia are first, the lack of developers who can meet the needs of the local market and the lack of adaptation of local content in games. Second, how to improve the optimization of the Ray Tracing process? To overcome these challenges, this research aims to design and build an action-adventure game model using Unreal Engine 5. By developing the Real-Time Ray Tracing (RTRT) feature. The game design will also utilize the latest technology such as Ray Tracing, and artificial intelligence to create an immersive and realistic gaming experience.  The method used in this research is GDLC (Game Development Life Cycle). The results of research using black box testing with components, character responsiveness, basic attacks, interaction with the environment, defense, enemy behavior, and optimization of Ray Tracing state that it has been validated.

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Journal Info

Abbrev

sinkron

Publisher

Subject

Computer Science & IT

Description

Scope of SinkrOns Scientific Discussion 1. Machine Learning 2. Cryptography 3. Steganography 4. Digital Image Processing 5. Networking 6. Security 7. Algorithm and Programming 8. Computer Vision 9. Troubleshooting 10. Internet and E-Commerce 11. Artificial Intelligence 12. Data Mining 13. Artificial ...