JAIA - Journal of Artificial Intelligence and Applications
Vol. 3 No. 2 (2023): JAIA - Journal of Artificial Intelligence and Applications

Preparing Retro Arcade Fighting Game Asset Design

Arifin, Zainal (Unknown)
Waksito, Alan Zulfikar (Unknown)
Firdaus, Muhammad Bambang (Unknown)
Puspitasari, Novianti (Unknown)



Article Info

Publish Date
30 Oct 2023

Abstract

Games are increasingly popular in Indonesia because of the many things that make them exciting, such as esports. The Fighting Game genre is one that contains a fight between two characters in a place or arena with the aim of depleting the opponent's HP (health points). Fighting Games use 2-dimensional and/or 3-dimensional graphics where players play characters who can punch, jump or squat when fighting characters. other. In designing video game assets, researchers used the GDLC (Game Development Life Cycle) methodology so that this research proceeded systematically and focused on the design of game asset components. In designing a video game there are many elements, in this research the author focuses more on the control assets of the Combo Hit System on a game character called Brawl Tale.

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Journal Info

Abbrev

JAIA

Publisher

Subject

Computer Science & IT

Description

This journal publishes research results in the form of research articles, literature studies and articles in the form of concepts and policies in the field of computers in general: Machine Learning and Deep Learrning Clustering and Classification Prediction Document Mining and Text Mining Sentiment ...