VCode
Volume 3, Nomor 2, Juni 2024

PERANCANGAN MEDIA EDUKASI INTERAKTIF SELF-DISCLOSURE SEBAGAI UPAYA MEMINIMALISIR TERJADINYA MISUNDERSTANDING

Anhar, Jihan Maulidya Yocha (Unknown)
Prakarti, Vicia Dwi DB (Unknown)
Bermana, Ary Leo (Unknown)



Article Info

Publish Date
28 Jun 2024

Abstract

Misunderstanding is at the root of several conflicts faced by adolescents. Errors in understanding messages when communicating make the communication process hampered so that adolescents have difficulty in establishing interpersonal relationships. Efforts to overcome this require interesting and effective creative teaching, one of which is by designing an educational media that can directly train understanding in communication for adolescents through self-disclosure. In Visual Communication Design science, designing creative educational media in an effort to do self-disclosure can be realized through designing board games.There are things that need to be considered so that the design of this work can be a solution according to the needs to be resolved. The process that must be carried out includes data collection through interview questionnaires, as well as analysis using 5W + 1H, so as to create a Board game design, Mascot, Logo, Standee and media mix from the We Card Talk board game design. The results obtained from designing self- disclosure educational media through the We Card Talk board game are interactive, solutive and attractive.

Copyrights © 2024






Journal Info

Abbrev

VCoDe

Publisher

Subject

Arts Other

Description

VCoDe: Journal of Visual Communication Design is an academic journal published by Department of Visual Communication Design, Faculty of Fine Arts and Design, Institut Seni Indonesia Padangpanjang twice a year. This journal publishes original articles with focuses on the results of studies in the ...