Jurnal Manajerial Dan Kewirausahaan
Vol. 6 No. 1 (2024): Jurnal Manajerial dan Kewirausahaan

Determinant of Purchase Intention on Game Gacha Genshin Impact

Ivander, Axel (Unknown)
Djakasaputra, Arifin (Unknown)



Article Info

Publish Date
31 Jan 2024

Abstract

Game online yang populer di Indonesia adalah game gacha, terutama game gacha yang dikembangkan oleh developer asal Tiongkok, miHoYo. Penelitian ini dilakukan dengan tujuan menguji variabel Enjoyment, Economic Value, Social Value memiliki pengaruh terhadap intensi pembelian game Genshin Impact. Penelitian ini menggunakan metode purposive sampling, sebanyak 150 data responden mahasiswa Jabodetabek yang bermain dan niat membeli virtual itemGenshin Impact didapatkan melalui penyebaran kuesioner secara online menggunakan google form dan data dianalisis menggunakan SmartPLS-SEM. Hasil dalam penelitian ini menunjukkan terdapat pengaruh yang positif variabel Enjoyment terhadap Purchase Intention Game Gacha Genshin Impact, terdapat pengaruh yang positif variabel Economic Value terhadap Purchase Intention Game Gacha Genshin Impact, terdapat pengaruh yang positif variabel Social Value terhadap Purchase Intention Game Gacha Genshin Impact. Hasil analisis menyimpulkan bahwa terdapat pengaruh variabel Enjoyment, Economic Value dan Social Value terhadap Purchase Intention Game Gacha Genshin Impact. Gacha games are online games that are popular in Indonesia, especially the gacha games developed by a developer from China, miHoYo. The purpose of this study is to determine and analyze the effect of Enjoyment, Economic Value, and Social Value on Purchase Intention for the gacha game Genshin Impact. The method of determining the sample uses a non-probability sampling method with purposive sampling. The data collection method uses a questionnaire which was distributed to 150 respondents who are Jabodetabek university students who play Genshin Impact and are willing to purchase Genshin Impact virtual items. The data analysis used PLS SEM analysis. The results of the analysis conclude that there is an influence of Enjoyment, Economic Value and Social Value on the Purchase Intention of the gacha game Genshin Impact. The results of the study conclude that there is an influence of Enjoyment, Economic Value and Social Value on the Purchase Intention of the gacha game Genshin Impact.

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Journal Info

Abbrev

JMDK

Publisher

Subject

Economics, Econometrics & Finance Social Sciences

Description

Jurnal Manajerial dan Kewirausahaan e-ISSN 2657-0025 is a collection of articles created by students of Management Study Program, Faculty of Economics and Business, Universitas Tarumanagara, as a requirement to achieve Bachelor of Economics degree. Jurnal Manajerial dan Kewirausahaan is published ...