Jurnal Informatika
Vol 3 No 1 (2024): Jurnal Informatika

Rancang Bangun Game Edukasi Pengenalan Pahlawan Berbasis Android

Satria Banureksa, Kezya (Unknown)
Parga Zen, Bita (Unknown)



Article Info

Publish Date
30 Mar 2024

Abstract

Learning media has a crucial role for teachers in conveying information during learning activities. However, many elementary schools currently still rely on audio-visual media and teaching aids, which can cause boredom among students during the teaching and learning process. Indonesian heroes are those who fought for Indonesian independence against the colonialists. Therefore, strategies are needed that can awaken feelings of love for the country and patriotism in children. It is hoped that the use of Android-based games as a learning medium can increase students' interest in learning, especially in understanding national heroes. The design of this multimedia application follows the Game Development Life Cycle (GDLC) method with initialization, preproduction, production, testing, beta and release stages. By designing this educational game, the author hopes to help students at SD Negeri 1 Karangsentul to get to know and remember Indonesia's national hero figures, as well as increase their sense of nationalism.

Copyrights © 2024






Journal Info

Abbrev

JI

Publisher

Subject

Computer Science & IT

Description

Jurnal Informatika merupakan Jurnal Nasional yang sudah memiliki registrasi ISSN 2809-3704 dari LIPI yang diterbitkan oleh LPPM Universitas Nias Raya, jurnal ini menjadi wadah publikasi penelitian dan riset khususnya bidang ilmu komputer, sistem informasi dan teknologi informasi. Periode penerbitan ...