Journal of Information Systems and Informatics
Vol 6 No 2 (2024): June

Designing Gamified Systems for Mental Health Support: An Exploratory Study

Prasetyaningrum, Putri Taqwa (Unknown)
Ibrahim, Norshahila (Unknown)
Yuniasanti, Reny (Unknown)
Setyaningsih, Putry Wahyu (Unknown)
Subagyo, Ibnu Rivansyah (Unknown)



Article Info

Publish Date
14 Jun 2024

Abstract

This exploratory study investigates the innovative design of gamified systems for mental health support, focusing on enhancing user engagement and well-being. By integrating user-centered design (UCD) principles with effective gamification elements, this research aims to develop engaging and therapeutically effective mental health interventions. Employing a mixed-methods approach, the study combines qualitative and quantitative data collection, including surveys, interviews, and user testing, to gather comprehensive insights from a diverse participant group. The findings reveal significant insights into user engagement, satisfaction, and the impact of gamification on mental health outcomes. While gamification enhances user engagement, balancing entertainment with therapeutic functionality is crucial. A comparative analysis between gamified and non-gamified app versions highlights the benefits and challenges of incorporating gamification in mental health contexts. The study concludes with practical recommendations for future research and design, emphasizing the need for continued innovation to optimize digital mental health interventions.

Copyrights © 2024






Journal Info

Abbrev

isi

Publisher

Subject

Computer Science & IT

Description

Journal-ISI is a scientific article journal that is the result of ideas, great and original thoughts about the latest research and technological developments covering the fields of information systems, information technology, informatics engineering, and computer science, and industrial engineering ...