Edumaspul: Jurnal Pendidikan
Vol 8 No 1 (2024): Edumaspul: Jurnal Pendidikan

The Impact of Gamification on Problem Solving Skills in STEM Education: A Meta-analysis

Rienovita, Ellina (Unknown)
Arifin, Arifin (Unknown)
Sopacua, Venty (Unknown)
Sari, Wahyu Kumala (Unknown)
Sentosa, Bambang Mardi (Unknown)
Aina, Mia (Unknown)
Palayukan, Hersiyati (Unknown)
Santosa, Tomi Apra (Unknown)



Article Info

Publish Date
01 Mar 2024

Abstract

This meta-analysis aimed to investigate the impact of gamification on problem-solving skills in STEM education. The study analyzed 16 studies that compared gamification-based interventions with traditional teaching methods in primary and early secondary education. The results showed moderate positive effects of gamification on problem-solving skills, with a weighted mean effect size of 0.67. Additionally, the analysis revealed significant heterogeneity between studies, suggesting that the effectiveness of gamification varied across different contexts. Moderator analyses indicated that primary school students benefited more from gamification-based interventions than secondary school students, but gender did not have a significant moderating effect. The study highlights the potential benefits of gamification in enhancing problem-solving skills in STEM education, particularly for primary school students. However, the findings also suggest that the effectiveness of gamification may depend on various factors, such as the specific context and student demographics, which warrants further investigation.

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Journal Info

Abbrev

maspuljr

Publisher

Subject

Education Languange, Linguistic, Communication & Media Other

Description

Edumaspul: Jurnal Pendidikan is first published in March 2017 and covers much research in all levels of education (primary, secondary, and higher education). Edumaspul: Jurnal Pendidikan become a CrossRef Member since the year 2019. Therefore, all articles published will have a unique DOI number. ...