Jurnal Indonesia Sosial Teknologi
Vol. 5 No. 8 (2024): Jurnal Indonesia Sosial Teknologi

Implementation of "Room of Batik" Android Game Design

winarso, Sigit (Unknown)
Priono, Joko (Unknown)
Filianto, Wilhelmus (Unknown)



Article Info

Publish Date
29 Aug 2024

Abstract

The Batik motif is one of its main characteristics. From this point on, the creation of a game based on a strategy to restore confidence in the previously lost batik. Based on the aforementioned curriculum, "Perancangan Game "Room Of Batik" Berbasis Android Sebagai Media Pembelajaran Batik" was created. It is hoped that games with a batik theme can enliven young people and increase their interest in local customs, particularly batik. This game will be developed using the Unity game engine and will be targeted at the Android platform, which is now the most widely used platform. The purpose of this platform's use is to increase gameplay among more people, hence increasing the number of users who may access the relevant game.

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Journal Info

Abbrev

jist

Publisher

Subject

Computer Science & IT Economics, Econometrics & Finance Environmental Science Law, Crime, Criminology & Criminal Justice Social Sciences

Description

Jurnal Indonesia Sosial Teknologi is a peer-reviewed academic journal and open access to social (Education, Economic, Law, Comunication, Management and Humaniora) and Technology . The journal is published monthly once by CV. Publikasi Indonesia. Jurnal Indonesia Sosial Teknologi provides a means for ...