Pendas : Jurnah Ilmiah Pendidikan Dasar
Vol. 9 No. 03 (2024): Volume 09, Nomor 03, September 2024 In Progres

PERSPEKTIF CONNECTIVISME TERHADAP PENGGUNAAN MEDIA GAMIFIKASI DALAM PEMBELAJARAN DI SEKOLAH

Siti Nurjanah (Unknown)
Pina Indah Sayekti (Unknown)
Vitri Astuti (Unknown)
Bambang Sumardjoko (Unknown)
Endang Fauziati (Unknown)



Article Info

Publish Date
05 Sep 2024

Abstract

This study aims to describe the characteristics of Stephen Downes' Connectivism learning theory, the application of gamification media, and the Connectivism perspective on the use of gamification media in learning. This research is a descriptive qualitative study conducted at MI Muhammadiyah Karanganyar. Data collection techniques included observation, interviews, and documentation. The results of this study show that overall, gamification media applications such as Wordwall, Marbel Budaya Nusantara, and Quizizz have proven effective in enhancing engagement, motivation, collaboration, critical thinking skills, and appreciation for local culture. The integration of digital technology in learning through gamification can create a more engaging and productive learning environment for students. The use of gamification aligns with the principles of connectivism, where learning is considered a process that occurs within a network of social interactions and connections with various sources of information.

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Journal Info

Abbrev

pendas

Publisher

Subject

Other

Description

Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education ...