JGHTT
Vol. 1 No. 1 (2024): Journal of Global Hospitality and Tourism Technology - June

The Impact of Implementing Kahoot! & Windows Shopping Learning Model on Learning Interest of Class X DKV1 SMK N 3 Surakarta Students in Basic DKV Subjects

Rezza Fariszal Hisyam Chaizara (Pendidikan Profesi Guru FKIP Universitas Sebelas Maret)
Febri Liantoni (Unknown)
Maryanti (Unknown)



Article Info

Publish Date
29 Jun 2024

Abstract

This research was conducted to find out the effect of implementing Kahoot! and the Windows Shopping learning model on the learning interest of class X DKV1 SMK N 3 Surakarta students in the Basic DKV subject. This is important because students' interest in learning is one of the determining factors for learning that has been designed to run effectively. The method used in this research is qualitative in the form of questionnaires and interviews with 36 class X DKV1 students. The analysis technique in this research uses descriptive analysis and thematic analysis. After data analysis, it can be concluded that implementing Kahoot! and the Windows Shopping model has a positive influence on students' interest in learning as evidenced by the results of questionnaire analysis & interviews which state that every aspect of interest in learning (Happy, Interested, Attentive, Involved) is fulfilled and gets positive perceptions from all students.

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Journal Info

Abbrev

nest

Publisher

Subject

Computer Science & IT Other

Description

The The Journal of Global Hospitality and Tourism Technology is a bridge between academia and industry through the intellectual exchange of ideas, trends and paradigmatic changes in the fields of hospitality and tourism, IT, innovation and e-business. The journal offers a platform for scholars and ...