Jurnal Informasi dan Teknologi
2024, Vol. 6, No. 4

Study of the Application of Gamification in Korean Language Learning Applications

Putri, Revi Ananda Kirana (Unknown)
Anita Fira Waluyo (Unknown)



Article Info

Publish Date
26 Dec 2024

Abstract

This study aims to analyze the application of gamification in a mobile-based Korean language learning application. The increasing popularity of mobile devices and the demand for interactive learning experiences make mobile apps a commonly used tool in language learning. Gamification, applying game design elements in a non-game context, has increased user motivation and engagement. This study investigates how gamification elements such as points, badges and leaderboards can be integrated into a mobile language learning app aimed at Korean language beginners to enhance the learning experience. Qualitative research methods were used, involving developing and implementing a prototype app integrating gamification elements. The research participants were beginners who had just started learning Korean and were asked to use the app for a period of time. During post-use interviews, data was collected to evaluate the effectiveness of gamification in increasing engagement and motivation. The results showed that gamification elements significantly increased user engagement and motivation, improving learning outcomes. The addition of features such as progression levels and daily challenges was also shown to encourage users to be more consistent in learning. The spiral development method was applied to this application. This method involves iterative iterations between planning, development, testing and evaluation, allowing for improvements based on user feedback. Each development cycle focused on refining the gamification elements and improving the app's functionality.

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Journal Info

Abbrev

jidt

Publisher

Subject

Computer Science & IT

Description

Jurnal Informasi & Teknologi media kajian ilmiah hasil penelitian, pemikiran dan kajian analisis-kritis mengenai penelitian Rekayasa Sistem, Teknik Informatika/Teknologi Informasi, Manajemen Informatika dan Sistem Informasi. Sebagai bagian dari semangat menyebarluaskan ilmu pengetahuan hasil dari ...