Lontar : Jurnal Ilmu Komunikasi
Vol. 12 No. 2 (2024): Lontar : Jurnal Ilmu Komunikasi

Digital Content Marketing as Business Strategy for Japanese Video Game Company in the Network Society

Muhammad, Abyan Nurfikri (Unknown)
Iskandar, Kurniawaty (Unknown)



Article Info

Publish Date
30 Dec 2024

Abstract

This study examines how CapCom, a company in the Japanese video game industry, increased its sales through digital content marketing. Japan is one of the countries that has strength in the global economy in various aspects of the economy, one of which is the video game industry. The video game industry in Japan has gone through several periods ranging from the arcade era to the handheld era. CapCom is one of the Japanese companies engaged in the video game industry. The company focuses its business on digital content marketing. This is also CapCom's effort to increase its sales. This research uses Castells' theory of network society and Koiso and Kanttila's concept of digital content marketing with a leatherative research method and document analysis obtained from online sources. Based on the analysis of data collected from various sources, CapCom's effort to increase its sales through digital content marketing is by utilizing global networks for various marketing purposes. Then, CapCom also tends to emphasize value-added services by offering DLC (downloadable content) on its digital content to increase sales and consumer loyalty to the company.

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Journal Info

Abbrev

LONTAR

Publisher

Subject

Social Sciences Other

Description

This journal is published to develop the ability of lecturers in writing in accordance with the field of cultivation, including public relations and journalism, in addition to the journal LONTAR discuss social phenomena concerned with the science of ...