Informatika
Vol 12, No 3: INFORMATIKA

Integrasi Model Pembelajaran Mesin dalam Game Menggunakan Gerakan Tangan

Hendra, Yomei (Unknown)
Sakinah, Putri (Unknown)
Maulana, Fajar (Unknown)
Manurung, Kiki Hariani (Unknown)



Article Info

Publish Date
30 Nov 2024

Abstract

This study develops a Tetris game controlled through hand gestures using a machine learning model. The primary objective of this research is to create an interactive and responsive gaming experience by utilizing hand gesture detection as the main control mechanism. A hand gesture dataset was collected from videos segmented into individual frames, which were then analyzed using MediaPipe to detect and label gestures. The machine learning model employs a Convolutional Neural Network (CNN) trained to recognize hand gesture patterns and translate them into commands within the game. After implementation, an evaluation was conducted by distributing questionnaires to 18 Informatics students at Adzkia University to assess the system's comfort and responsiveness. The questionnaire results showed a high satisfaction level, with an average score of 84.56, covering evaluations of control ease, gesture detection accuracy, and system responsiveness. The average score for ease of use reached 85, indicating that the majority of users found the gesture-based controls comfortable. This study demonstrates that applying machine learning models in gesture-based control games can provide a more interactive and responsive experience, with potential applications in other interactive technologies.

Copyrights © 2024






Journal Info

Abbrev

informatika

Publisher

Subject

Chemical Engineering, Chemistry & Bioengineering Computer Science & IT Control & Systems Engineering Library & Information Science Other

Description

INFORMATIKA : Jurnal Ilmiah Fakultas Sains & Teknologi Universitas Labuhanbatu diterbitkan oleh Universitas Labuhanbatu melalui Lembaga Penelitian dan Pengabdian Masyarakat, dimaksudkan sebagai media pertukaran informasi dan karya ilmiah antara staf pengajar, alumni, mahasiswa dan masyarakat pada ...