Jurnal Desainpedia
Vol 3, No 2 (2024): Urban Design, Lifestyle & Behaviour

Perancangan Media Interaktif Buku Papan Permainan Adaptasi Cerita Malin Kundang

carmelita, jessie (Unknown)
Danuputra, Bramanta Octa (Unknown)



Article Info

Publish Date
07 Feb 2025

Abstract

Indonesian folklore is a cultural heritage that contains important moral values for children's development. Board games, as one of the interactive media, combine education and entertainment, helping to convey moral values as well as train children's social and motor skills. The research was conducted by collecting data through interviews and direct observations on the target audience, namely children, which was then followed by using the 5W+1H method. The design of this game book is intended to invite children to experience the adventure of becoming the character Malin Kundang. Through the creation of this game book, it is hoped that it can help children better understand the moral message of the Malin Kundang folklore and appreciate their parents.

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Journal Info

Abbrev

Desainpedia

Publisher

Subject

Arts Humanities Industrial & Manufacturing Engineering

Description

Journal of Product Design and Visual Communication Design department of Pembangunan Jaya University regularly publish articles biannual. We invite scholars, researchers, and academics to publish research results for three thematic special issues on Design, Lifestyle and ...