Lontar Komputer: Jurnal Ilmiah Teknologi Informasi
Vol 15 No 03 (2024): Vol.15, No. 3 December 2024

C2C Startup Model of Balinese Ceremony Ticketing System in Ubud Bali

I Wayan Dharma Suryawan (Institut Bisnis dan Teknologi Indonesia)
Ni Wayan Sumartini Saraswati (Institut Bisnis dan Teknologi Indonesia)
Eddy Hartono (Institut Bisnis dan Teknologi Indonesia)



Article Info

Publish Date
31 Jan 2025

Abstract

Ubud is one of the tourist destinations in Bali. Ubud combines natural attractions, culture, and spiritual life harmoniously. One of the elements of cultural attraction in Ubud is the implementation of traditional and religious ceremonies that uphold ancestral customs. With this potential, Ubud can be a tourist destination supporting Balinese cultural tourism's progress. Currently, information regarding the implementation of traditional and religious ceremonies in Ubud is limited to tourists. Tourists can witness the traditional and religious ceremonies held through information from tour guides, who are ceremony organizers. The availability of a ceremony ticketing system that connects tourists with traditional village/banjar communities can directly address the problem of access to information and services for the implementation of traditional and religious ceremonies in Ubud. This study aims to develop a C2C e-commerce model that involves klian adat and tourists directly selling tickets for traditional and religious ceremonies in Singakerta Village, Ubud District. Given the limited time for system development, the RAD software development method was selected as the system development method. The user experience test's Likert scale results showed that the system's quality reached 84.13% for tourist satisfaction and 84.19% for klian adat satisfaction. This indicates that the system is at an excellent level based on the user.

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Journal Info

Abbrev

lontar

Publisher

Subject

Computer Science & IT

Description

Lontar Komputer [ISSN Print 2088-1541] [ISSN Online 2541-5832] is a journal that focuses on the theory, practice, and methodology of all aspects of technology in the field of computer science and engineering as well as productive and innovative ideas related to new technology and information ...